Ffmpeg build script
If you'd like more details about my app and how it uses FFmpeg (including my code), I'll be happy to share. So, if I include FFmpeg in the way described above, what must I do to comply with the GPL license terms? I checked my path and edited some code lines.
#Ffmpeg build script for free
It (and its source code) is available for free download on GitHub. I tried many examples about building ffmpeg library, but failed for now. I have currently not licensed my own app in any way. But what is unclear is - if I need to make the FFmpeg source code available, how exactly? From within my app or in my app's documentation? Do I need to include the source as part of my app bundle? Do I need to provide a link to it from my docs? I have also read this other page here which addresses a similar scenario: (other Stack Exchange question). However, my scenario, it seems, is neither of the two. The terms of GPL are somewhat clear in the cases of "static linking" and "dynamic linking" of the library (in my case, FFmpeg) with app code. Build script for ffmpeg targeting the latest open source video codecs running on macOS using Apples M1 processor.
#Ffmpeg build script software
I have also read FFmpeg's legal compliance checklist page at FFmpeg legal compliance checklist. Ffmpeg Apple Arm64 Build is an open source software project. I bundle FFmpeg with my app in this way so that my users don't have to worry about having FFmpeg installed and configuring my app to point to their FFmpeg installation.įrom my research, I understand that FFmpeg is licensed under GPL V3. Where I got the ffmpeg binary: FFmpeg download page So, there are no references to any FFmpeg source code or libraries (dylib) anywhere in my app code. kandi ratings - Low support, No Bugs, No Vulnerabilities. FFmpeg is the leading multimedia framework, able to decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines. My app invokes the bundled FFmpeg binary as an external (child) process (as if it were installed separately on my machine and I were invoking it from the command line). Implement ffmpeg-build-script with how-to, Q&A, fixes, code snippets. I have written a free and open-source app (available on GitHub) that needs to bundle a static binary build of FFmpeg's command line executable tool, but does not link to its code statically or dynamically.